Rebuild civilization with a Tableau of specialized buildings and a large pool of resources
Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play
28 variable building card types in the box, with only 7 of them used, adds enormous replay ability
42 dice include stable resources that can be stored between player turns, and unstable resources that must be used Each turn
Pa your buildings for enhanced capabilities and more vs
In colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.